A downloadable Virtual Experience for Windows
This project is a result of a unique off and on-campus cross-disciplinary collaborative experience. An eight-person team first spent two weeks in Los Angeles, California, touring buildings, museums, parks, and sites of significance. The team then returned to spend two weeks on campus, with the challenge of creating a project that was inspired by what they experienced and researched in California. Each team consisted of Entertainment, Interior, and Game Design students, creating projects under the direction of Dave Beck as the class instructor.
The team responsible for Wisteria included:
Derek Brown - Animation
Nicole Fairchild - Game Design
Mary Flaherty - Game Design and Entertainment Design
Josh Frederick - Game Design
Jenn Seibert - Game Design
Alaina Sieben - Interior Design
Madeline Spain - Interior Design
Jesse Vaselaar - Animation
You’ve come upon a manor that appears to be abandoned. The house is in ruins and overgrowth of plant life and crumbling walls have blocked much of the view of the center-stage courtyard. After exploring the rooms, you find yourself at the top of a tower. Making your way onto the balcony, you notice a set of staircases leading to the courtyard and climb down. After exploring the area, you notice something you didn’t see before… a grave. Your surroundings fade from view.
The game was inspired primarily by the following locations:
Download and unzip file. Open file titled "PC", then open .exe file titled "Wisteria PC Final".
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